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JunkJungle
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rev 184:
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7 months ago
sheep
fix crashing when pushing a box into wall
default
tip
7 months ago
sheep
add missing game.py
8 months ago
sheep
image for poisoned status
8 months ago
sheep
clean up status bubbles
8 months ago
sheep
make everything sleepy
8 months ago
sheep
make the shadows update themselves
8 months ago
sheep
add status bubbles
8 months ago
sheep
add status bubbles
8 months ago
sheep
revert last change
8 months ago
sheep
add functions for creating new items and monsters to the game object
8 months ago
sheep
move code from junk.py to game.py
9 months ago
sheep
add a chainsaw
9 months ago
sheep
add a chainsaw
10 months ago
sheep
fixed a missing MoveBlocked class
11 months ago
sheep
add the up ladder
11 months ago
sheep
clean up the util module, add bones
11 months ago
sheep
clean up items, add bones item
11 months ago
sheep
fix a nasty bug with positioning re-dropped items
22 months ago
sheep
move input from Player to the Game class
22 months ago
sheep
Removed some of dependencies between monsters, items and their sprites
22 months ago
sheep
more cleanup
22 months ago
sheep
cleanup of the display and sprite modules
22 months ago
sheep
Added bat monster and chest item
22 months ago
sheep
more roguelikish level mockup
22 months ago
sheep
Two new monsters: skeleton and giant eye
2008-08-08
Radomir Dopieralski
added a feline monster
2008-08-08
Radomir Dopieralski
use ground for floor, instead of grass
2008-08-07
Radomir Dopieralski
added grass tile
2008-08-07
Radomir Dopieralski
tweak the grass graphics a little
2008-08-07
Radomir Dopieralski
new kind of wall: grassy cliff
2008-07-13
Radomir Dopieralski
some cleanup
2008-07-06
Radomir Dopieralski
tweak levels and graphics
2008-07-06
Radomir Dopieralski
Starting with the menu system
2008-07-06
Radomir Dopieralski
decouple sprites from display better
2008-07-06
Radomir Dopieralski
tweak drop animation
2008-07-06
Radomir Dopieralski
Move iem pickup animation to the effects layer, so that it's over overlay
2008-07-06
Radomir Dopieralski
tweak the death animation
2008-07-06
Radomir Dopieralski
Move the wall tile magic from __init__ to .update
2008-07-06
Radomir Dopieralski
Tweak the pickiup and drop animations
2008-07-05
Radomir Dopieralski
removedd unneded terrain graphics
2008-07-05
Radomir Dopieralski
removed ladder.py
2008-07-05
Radomir Dopieralski
Realistic walls
2008-03-07
Radomir Dopieralski
merge heads
2008-03-07
Radomir Dopieralski
Added licenses
2008-02-06
Radomir Dopieralski
Tweaking the player graphics
2008-02-06
Radomir Dopieralski
Player death animation
2008-02-06
Radomir Dopieralski
Smoother rotation
2008-02-06
Radomir Dopieralski
Merged diagonals into the player image
2008-02-06
sheep
Rotation animation with diagonals
2008-01-22
Radomir Dopieralski
Window icon
2008-01-20
Radomir Dopieralski
Moved effects to effects directory
2008-01-14
Radomir Dopieralski
Make draw_map accept an optional rect argument
2008-01-14
Radomir Dopieralski
Removed FOV
2008-01-14
Radomir Dopieralski
Experimental FOV
2008-01-14
Radomir Dopieralski
Actually use the terrain sprites
2008-01-14
Radomir Dopieralski
Clean up debug messages, add meat to terrain tiles
2008-01-14
Radomir Dopieralski
Moved gauge and shadow to effects
2008-01-14
Radomir Dopieralski
Remove ugly game over image
2008-01-14
Radomir Dopieralski
Empty files for the terrain objects
2008-01-14
Radomir Dopieralski
removed read_map()
rev 184:
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